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关于影视作品中出现的低重要性角色,请见“
闲角”。
闲角(英文:Mob、Mobile[1][2][3][4])、又称喽啰、路人甲、怪物(Monster)、小兵等,为一个电子游戏术语,指在电玩游戏中会攻击玩家的非玩家角色(NPC),是游戏敌人的一种。[5][1][3][2][1]
一般而言,喽啰的能力和等级都比敌方头目(Boss)来的低,玩家普遍可透过游戏的随机遇敌或计步遇敌系统在普通地图上遇到。玩家打倒怪物后可获得经验值[6],以至随机在怪物身上掉落的金钱[7]、道具[8]等。一般游戏设计师会将经验值和金钱的多寡以及道具的优劣设定为依该怪物的等级而定,通常愈高等级的怪物,打倒后所获得的经验值和金钱也愈多,道具的品质也愈优良。
Bartle, Richard. Designing Virtual Worlds. New Riders. 2003: 102. ISBN 0-13-101816-7. What's more of an issue is the presence in the virtual world of virtual creatures. These are commonly known as mobiles30 (mobs for short), and they represent the monsters and non-player characters who inhabit the virtual world. [...] 30From MUD1, "mobile objects." I called them that because creatures moving in a controlled but unpredictable way are like the kind of "mobiles" that hang from ceilings. Well, I was in kind of a hurry...
Shah, Rawn; Romine, James. Playing MUDs on the Internet. John Wiley & Sons, Inc. 1995: 93–94. ISBN 0-471-11633-5. One of the major types of objects that you will encounter on a Mud is the mobile. A mob (pronounced MOHb, not MAWb), or mobile, is a computer controlled creature. [...] If a mob is not friendly, it is known as an agg or aggressive mobile. It will hit you at the first opportunity, even the instant you walk into a room. A majority of Muds have dumb mobs. A dumb mob will fight you until you kill it or flee from it.
Maloni, Kelly; Baker, Derek; Wice, Nathaniel. Net Games
. Random House / Michael Wolff & Company, Inc. 1994: 213. ISBN 0-679-75592-6. mob or mobile ..... a monster in the game
Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura. Yahoo! Wild Web Rides. IDG Books Worldwide Inc. 1996: 140. ISBN 0-7645-7003-X. mob = mobile (This is jargon for a monster or creature.)
Hecht, Eliah. The compleat WoW abbreviations. WoW Insider. 2007-02-20 [2010-03-25]. (原始内容存档于2009-08-31). Mob: Short for "mobile" (derived from MUDs, where any NPC was either a stationary shopkeeper or mobile; see WoWWiki), this refers in WoW to NPCs, primarily NPCs that are meant to be killed.
Carton, Sean. Internet Virtual Worlds Quick Tour. Ventana Press. 1995: 175. ISBN 1-56604-222-4. Mob A slang term for "mobiles" or monsters on a virtual world. Monsters are non-player characters who roam the world. Often, players reach a higher level by fighting and killing monsters.
Bartle, Richard. Designing Virtual Worlds. New Riders. 2003: 301. ISBN 0-13-101816-7. One consequence of this is that quest rewards and mobile drops should be variable, too. Who'd want to risk life and limb for 20,000 UOC if it wasn't enough to buy an arrow? Yet how do designers make these price rises occur rationally in such a way that unscrupulous players can't screw over the system?